Difference between revisions of "Reset"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
(Concept almost done) |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Press the "Reset" key to start the level over. |
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=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * Solution to inevitable softlock possibiliteis. |
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=== Refrences === | === Refrences === | ||
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''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Function: ==== |
− | * | + | * When the player has softlocked themself they can press the "Reset" key. |
− | + | * Pressing the "Reset" key puts the whole level back to its default state. | |
− | * | + | * The [[Highscore]] should count the number of resets? |
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=== Required Feedback === | === Required Feedback === | ||
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==== VFX ==== | ==== VFX ==== | ||
− | * | + | * some sort of screen transition (talk to VFX artist) |
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * a fitting sound for the VFX |
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * |
=== Dependencies === | === Dependencies === | ||
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[[Link to Dependencies]] | [[Link to Dependencies]] | ||
− | [[Category: | + | [[Category:InConcept]] |
Latest revision as of 14:42, 15 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Press the "Reset" key to start the level over.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- Solution to inevitable softlock possibiliteis.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Function:
- When the player has softlocked themself they can press the "Reset" key.
- Pressing the "Reset" key puts the whole level back to its default state.
- The Highscore should count the number of resets?
Required Feedback
What feedback does the designed feature need to function?
VFX
- some sort of screen transition (talk to VFX artist)
Animations
Sound
- a fitting sound for the VFX
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?