Difference between revisions of "Fire Pit"
Jump to navigation
Jump to search
(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * The player can light the fire pit. |
− | * | + | * The player can reignite their headflame at a lit fire pit. |
− | |||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost. |
− | * | + | * Reseting the level will also reset the fire pit. |
+ | * The fire pit will light when the player passes it with a active headflame. | ||
+ | * A lit fire pit will light the players headflame when they pass the fire pit. | ||
+ | * The size should be 1W 1D and the fire schould be at about 1H ( near the hight where the headflame is ). | ||
=== Refrences === | === Refrences === | ||
Line 32: | Line 34: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Functions: ==== |
− | * | + | * When the player is on a tile next to the fire pit they will interact. |
− | * | + | * Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit |
− | * | + | * Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame. |
+ | * Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens. | ||
− | ==== | + | ==== Visual: ==== |
− | * | + | * The fire pit has no direction ( looks the same in all 4 directions ) |
− | * The | + | * The fire in the pit has to be visible from above (so the camera can see if it´s lit) |
− | + | * 1W 1D ca 2H fire at 1H (near to the hight of the headflame) | |
− | |||
− | |||
− | |||
− | * | ||
− | |||
=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 52: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * fire that looks like the headflame |
+ | * "animation" when the fire gets ignited | ||
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * crackeling fire |
+ | * kindle fire | ||
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * |
=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | [[ | + | [[Player]], [[Movement]] |
− | [[Category: | + | [[Category:Done]] |
Latest revision as of 13:00, 18 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- The player can light the fire pit.
- The player can reignite their headflame at a lit fire pit.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
- Reseting the level will also reset the fire pit.
- The fire pit will light when the player passes it with a active headflame.
- A lit fire pit will light the players headflame when they pass the fire pit.
- The size should be 1W 1D and the fire schould be at about 1H ( near the hight where the headflame is ).
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- When the player is on a tile next to the fire pit they will interact.
- Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
- Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
- Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.
Visual:
- The fire pit has no direction ( looks the same in all 4 directions )
- The fire in the pit has to be visible from above (so the camera can see if it´s lit)
- 1W 1D ca 2H fire at 1H (near to the hight of the headflame)
Required Feedback
What feedback does the designed feature need to function?
VFX
- fire that looks like the headflame
- "animation" when the fire gets ignited
Animations
Sound
- crackeling fire
- kindle fire
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?