Difference between revisions of "Flame Check"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
(from ToDo to Prepared)
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* A [[Doors|Door]] the [[Player]] can only pass with the [[Headflame]] active.
* Hav an example Xp-card regarding structure and content
 
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
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* Disables the Player from finishing a [[Levels|Level]] without the [[headflame]].
* Reduce workload from the lead and give more autonomy to the designers
 
  
 
=== Refrences ===
 
=== Refrences ===
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==== First: ====
 
==== First: ====
  
* The idea behind the feature
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* The Flame Check can be traversed if the [[Player]] has a active [[headflame]].
* Intention and Requirements of the feature
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* It can not be traversed with a inactive [[headflame]].
* Context needed to understand the design  
 
  
==== Second: ====
+
==== Visual: ====
  
* Necessary References
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* The Flame Check consists of a [[Doors]] archway and the Flame Check VFX.
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
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* VFX replaces the "Door" part of the [[Doors|Door]] and sits inside the Door´s archway.
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
* VFX appears and disappears
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* sounds for the animation
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
*  
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
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[[Doors|Door]], [[Headflame]]
[[Category:ToDo]]
+
[[Category:Prepared]]

Revision as of 13:20, 29 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The Flame Check can be traversed if the Player has a active headflame.
  • It can not be traversed with a inactive headflame.

Visual:

  • The Flame Check consists of a Doors archway and the Flame Check VFX.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • VFX replaces the "Door" part of the Door and sits inside the Door´s archway.

Animations

  • VFX appears and disappears

Sound

  • sounds for the animation

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Door, Headflame