Difference between revisions of "Flame Check"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
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* A [[Doors|Door]] the [[Player]] can only pass with the [[Headflame]] active.
* Hav an example Xp-card regarding structure and content
 
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
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* Disables the Player from finishing a [[Levels|Level]] or entering a room without the [[headflame]].
* Reduce workload from the lead and give more autonomy to the designers
 
  
 
=== Refrences ===
 
=== Refrences ===
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==== First: ====
 
==== First: ====
  
* The idea behind the feature
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* The Flame Check can be traversed if the [[Player]] has a active [[headflame]].
* Intention and Requirements of the feature
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* It can not be traversed with a inactive [[headflame]].
* Context needed to understand the design  
 
  
==== Second: ====
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==== Visual: ====
  
* Necessary References
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* The Flame Check consists of a [[Doors]] archway and the Flame Check VFX.
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
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* VFX replaces the "Door" part of the [[Doors|Door]] and sits inside the Door´s archway.
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
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* VFX appears and disappears
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
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* sounds for the animation
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
*  
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
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[[Doors|Door]], [[Headflame]]
[[Category:ToDo]]
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[[Category:Prepared]]

Latest revision as of 14:34, 29 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Disables the Player from finishing a Level or entering a room without the headflame.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The Flame Check can be traversed if the Player has a active headflame.
  • It can not be traversed with a inactive headflame.

Visual:

  • The Flame Check consists of a Doors archway and the Flame Check VFX.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • VFX replaces the "Door" part of the Door and sits inside the Door´s archway.

Animations

  • VFX appears and disappears

Sound

  • sounds for the animation

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Door, Headflame