Difference between revisions of "Camera"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Topdown camera with a tilt.
* Hav an example Xp-card regarding structure and content
 
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* The Camera should be close enough to be able to see the [[Player]] and its surroundings clearly.
* Reduce workload from the lead and give more autonomy to the designers
+
* The Camera follows the [[Player]].
  
 
=== Refrences ===
 
=== Refrences ===
 +
[[File:Kamera position.png|alt=Camera above red marking, relative to the character in the center.|thumb|Camera position reference]]
 
''The Refereces (if available).''
 
''The Refereces (if available).''
 
{| class="wikitable"
 
{| class="wikitable"
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|What Part do I reference from the mechanic in the referenced game  
 
|What Part do I reference from the mechanic in the referenced game  
 
|-
 
|-
|
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|Candle Knight
|
+
|Camera Position
|
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|The Camera is above the red marking (2 units between Camera and [[Player]])
 
|}
 
|}
  
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==== First: ====
 
==== First: ====
  
* The idea behind the feature
+
* Position X= [[Player]] X
* Intention and Requirements of the feature
+
* Position Y=  between 15 and 18
* Context needed to understand the design  
+
* Position Z= [[Player]] Z - 3
 
+
* Rotation X= between 75 and 80
==== Second: ====
+
''Values above are to become more precise.''
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
 
* Feedback 1 - Short description how it should look/sound/work
 
  
 
==== Animations ====
 
==== Animations ====
 
* Feedback 2 - Short description how it should look/sound/work
 
  
 
==== Sound ====
 
==== Sound ====
 
* Feedback 3 - Short description how it should look/sound/work
 
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
* Hight and Rotation need to be adjusted (Unity provides this option already?)
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
 
+
[[Category:Done]]
[[Link to Dependencies]]
 
[[Category:ToDo]]
 

Latest revision as of 13:35, 1 July 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Topdown camera with a tilt.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Camera should be close enough to be able to see the Player and its surroundings clearly.
  • The Camera follows the Player.

Refrences

Camera above red marking, relative to the character in the center.
Camera position reference

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game
Candle Knight Camera Position The Camera is above the red marking (2 units between Camera and Player)

Design

What is my specific design for the feature?

First:

  • Position X= Player X
  • Position Y= between 15 and 18
  • Position Z= Player Z - 3
  • Rotation X= between 75 and 80

Values above are to become more precise.

Required Feedback

What feedback does the designed feature need to function?

VFX

Animations

Sound

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Hight and Rotation need to be adjusted (Unity provides this option already?)

Dependencies

On what other features is this feature rely on?