Difference between revisions of "Sound"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
m (little more specifications)
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Certain Sounds can be heard from everywhere (God Sound).
* Hav an example Xp-card regarding structure and content
+
* Some Objects will have directional Sound.
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
+
* Some Objects will make Sounds only in a certain radius around themselfs (Area Sound).
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* Music and some other Sounds must be heard from everywhere.
* Reduce workload from the lead and give more autonomy to the designers
+
* The other objects will make Sound only in a radious around them. (decreases amount of sounds played at the same time)
 +
* The player will be able to locate a opening door because of directonal Sound.
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Area Sound: ====
  
* The idea behind the feature
+
* Objects emitt Sound in an area around them.
* Intention and Requirements of the feature
+
* While the [[Player]] is whithin the area -> the farther the [[Player]] is away from the Sound source the lower the Sound´s volume.
* Context needed to understand the design  
 
  
==== Second: ====
+
==== God Sound: ====
  
* Necessary References
+
* These Sounds can be heard in the whole [[Levels|Level]] and always with a constant Volume.
* The feature design
 
* Feedback needed for the design to work
 
  
==== Finally: ====
+
==== Directional Sound: ====
  
* Dependency-Links to other features
+
* The player can locate a opening [[Doors|door]]´s position through the Sound (like steps in shooter games).
* Variables, needed to balance the feature design
+
* Increas of volume when near to the door, but never below a certain volume when far away.
 +
 
 +
==== Sound Cues: ====
 +
 
 +
* Cues like music cues will occure randomly (time based).
 +
* Some Area Sounds too need to occure randomly (time based). (example : Sentry whispering)
  
 
=== Required Feedback ===
 
=== Required Feedback ===
 
''What feedback does the designed feature need to function?''
 
''What feedback does the designed feature need to function?''
 
==== VFX ====
 
 
* Feedback 1 - Short description how it should look/sound/work
 
 
==== Animations ====
 
 
* Feedback 2 - Short description how it should look/sound/work
 
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* Its all sound!
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
* Area Sound radius: increas/decreas radius
 +
* A way to increas or decreas "random" probability (to controll if a sound is played once every ten seconds / once every ten minutes on average for example)
 +
* Volume for everything
 +
* Minimum volume for [[Doors|door]] directional Sound
 +
* A way to controll how fast the volume of the [[Doors|door]] sound decreases relative to the distance to it.
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
+
[[Player]], [[Doors]], [[Soundlist]]
[[Category:ToDo]]
+
[[Category:Prepared]]

Latest revision as of 10:58, 2 July 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Certain Sounds can be heard from everywhere (God Sound).
  • Some Objects will have directional Sound.
  • Some Objects will make Sounds only in a certain radius around themselfs (Area Sound).

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Music and some other Sounds must be heard from everywhere.
  • The other objects will make Sound only in a radious around them. (decreases amount of sounds played at the same time)
  • The player will be able to locate a opening door because of directonal Sound.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Area Sound:

  • Objects emitt Sound in an area around them.
  • While the Player is whithin the area -> the farther the Player is away from the Sound source the lower the Sound´s volume.

God Sound:

  • These Sounds can be heard in the whole Level and always with a constant Volume.

Directional Sound:

  • The player can locate a opening door´s position through the Sound (like steps in shooter games).
  • Increas of volume when near to the door, but never below a certain volume when far away.

Sound Cues:

  • Cues like music cues will occure randomly (time based).
  • Some Area Sounds too need to occure randomly (time based). (example : Sentry whispering)

Required Feedback

What feedback does the designed feature need to function?

Sound

  • Its all sound!

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Area Sound radius: increas/decreas radius
  • A way to increas or decreas "random" probability (to controll if a sound is played once every ten seconds / once every ten minutes on average for example)
  • Volume for everything
  • Minimum volume for door directional Sound
  • A way to controll how fast the volume of the door sound decreases relative to the distance to it.

Dependencies

On what other features is this feature rely on?

Player, Doors, Soundlist