Difference between revisions of "Movement"

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(changed from template to Movement)
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====First:====
 
====First:====
 
*The player can only move from the tile they are standing on to a tile bordering theirs.
 
*The player can only move from the tile they are standing on to a tile bordering theirs.
*When player and Objects are grid based, then interactions between them are clear.  
+
*When player and objects are grid based, then interactions between them are clear.
 
*Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.  
 
*Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.  
 
====Second:====
 
====Second:====
*The character has to stop on the tile the player moved them to without under- or overshooting.
+
*The character has to stop on the tile the player moved them to, without under- or overshooting.
 
*The movement has to be rather quick, so the player does not try to move while still moving (or  else the player will get frustrated).  
 
*The movement has to be rather quick, so the player does not try to move while still moving (or  else the player will get frustrated).  
 
====Finally:====
 
====Finally:====
 
*Walking against pushable objects will push them one tile without moving the character.
 
*Walking against pushable objects will push them one tile without moving the character.
*Moving through Objects can not be possible.
+
*Moving through objects can not be possible.
*needed Variable : movementspeed
+
*Variable : movementspeed
 
===Required Feedback===
 
===Required Feedback===
 
''What feedback does the designed feature need to function?''
 
''What feedback does the designed feature need to function?''
 
====VFX====
 
====VFX====
*Feedback 1 - Short description how it should look/sound/work
+
*
 
====Animations====
 
====Animations====
 
*Walking animation
 
*Walking animation

Revision as of 17:15, 21 April 2021

Idea

The character will walk on a grid and can move in four directions.

  • Make it clear when the character will interact with something.
  • Restricts the player, so they can focus on the level.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The player can only move from the tile they are standing on to a tile bordering theirs.
  • When player and objects are grid based, then interactions between them are clear.
  • Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.

Second:

  • The character has to stop on the tile the player moved them to, without under- or overshooting.
  • The movement has to be rather quick, so the player does not try to move while still moving (or else the player will get frustrated).

Finally:

  • Walking against pushable objects will push them one tile without moving the character.
  • Moving through objects can not be possible.
  • Variable : movementspeed

Required Feedback

What feedback does the designed feature need to function?

VFX

Animations

  • Walking animation
  • Turning animation

Sound

  • Steps
  • Sound when walking against immovable Object (not necessary)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Movementspeed

Dependencies

On what other features is this feature rely on?

Link to Dependencies