Difference between revisions of "Movement"
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===Idea=== | ===Idea=== | ||
+ | ''What is my general idea for the feature? ("Tldr!")'' | ||
The character will walk on a grid and can move in four directions. | The character will walk on a grid and can move in four directions. | ||
*Make it clear when the character will interact with something. | *Make it clear when the character will interact with something. |
Revision as of 09:31, 22 April 2021
Idea
What is my general idea for the feature? ("Tldr!") The character will walk on a grid and can move in four directions.
- Make it clear when the character will interact with something.
- Restricts the player, so they can focus on the level.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
First:
- The player can only move from the tile they are standing on to a tile bordering theirs.
- When player and objects are grid based, then interactions between them are clear.
- Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.
Second:
- The character has to stop on the tile the player moved them to, without under- or overshooting.
- The movement has to be rather quick, so the player does not try to move while still moving (or else the player will get frustrated).
Finally:
- Walking against pushable objects will push them one tile without moving the character.
- Moving through objects can not be possible.
- Variable : movementspeed
Required Feedback
What feedback does the designed feature need to function?
VFX
Animations
- Walking animation
- Turning animation
Sound
- Steps
- Sound when walking against immovable Object (not necessary)
Variables
What Variables do I, as the Designer, need to balance this feature?
- Movementspeed
Dependencies
On what other features is this feature rely on?