Difference between revisions of "Fire Pit"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* The player can light the fire pit.
* Hav an example Xp-card regarding structure and content
+
* The player can reignite their headflame at a lit fire pit.
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
* Reduce workload from the lead and give more autonomy to the designers
+
* Reseting the level will also reset the fire pit.
 +
* The fire pit will light when the player passes it with a active headflame.
 +
* A lit fire pit will light the players headflame when they pass the fire pit.
 +
* The size should be 1W 1D and the fire schould be at about 1H ( near the hight where the headflame is ).
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Functions: ====
  
* The idea behind the feature
+
* When the player is on a tile next to the fire pit they will interact.
* Intention and Requirements of the feature
+
* Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
* Context needed to understand the design  
+
* Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
 +
* Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.
  
==== Second: ====
+
==== Visual: ====
  
* Necessary References
+
* The fire pit has no direction ( looks the same in all 4 directions )
* The feature design
+
* The fire in the pit has to be visible from above (so the camera can see if it´s lit)
* Feedback needed for the design to work
+
* 1W 1D ca 2H fire at 1H (near to the hight of the headflame)
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
+
* fire that looks like the headflame
 +
* "animation" when the fire gets ignited
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
*  
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* crackeling fire
 +
* kindle fire
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
*  
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
+
[[Player]], [[Movement]]
[[Category:ToDo]]
+
[[Category:Done]]

Latest revision as of 13:00, 18 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • The player can light the fire pit.
  • The player can reignite their headflame at a lit fire pit.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
  • Reseting the level will also reset the fire pit.
  • The fire pit will light when the player passes it with a active headflame.
  • A lit fire pit will light the players headflame when they pass the fire pit.
  • The size should be 1W 1D and the fire schould be at about 1H ( near the hight where the headflame is ).

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Functions:

  • When the player is on a tile next to the fire pit they will interact.
  • Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
  • Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
  • Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.

Visual:

  • The fire pit has no direction ( looks the same in all 4 directions )
  • The fire in the pit has to be visible from above (so the camera can see if it´s lit)
  • 1W 1D ca 2H fire at 1H (near to the hight of the headflame)

Required Feedback

What feedback does the designed feature need to function?

VFX

  • fire that looks like the headflame
  • "animation" when the fire gets ignited

Animations

Sound

  • crackeling fire
  • kindle fire

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Player, Movement