Difference between revisions of "Flame Check"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * A [[Doors|Door]] the [[Player]] can only pass with the [[Headflame]] active. |
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=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * Disables the Player from finishing a [[Levels|Level]] or entering a room without the [[headflame]]. |
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=== Refrences === | === Refrences === | ||
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==== First: ==== | ==== First: ==== | ||
− | * The | + | * The Flame Check can be traversed if the [[Player]] has a active [[headflame]]. |
− | * | + | * It can not be traversed with a inactive [[headflame]]. |
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− | ==== | + | ==== Visual: ==== |
− | + | * The Flame Check consists of a [[Doors]] archway and the Flame Check VFX. | |
− | * The | ||
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=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 43: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * VFX replaces the "Door" part of the [[Doors|Door]] and sits inside the Door´s archway. |
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * VFX appears and disappears |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * sounds for the animation |
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * |
=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | [[ | + | [[Doors|Door]], [[Headflame]] |
− | [[Category: | + | [[Category:Prepared]] |
Latest revision as of 14:34, 29 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
First:
- The Flame Check can be traversed if the Player has a active headflame.
- It can not be traversed with a inactive headflame.
Visual:
- The Flame Check consists of a Doors archway and the Flame Check VFX.
Required Feedback
What feedback does the designed feature need to function?
VFX
- VFX replaces the "Door" part of the Door and sits inside the Door´s archway.
Animations
- VFX appears and disappears
Sound
- sounds for the animation
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?