Difference between revisions of "Flame Check"
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''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * Disables the Player from finishing a [[Levels|Level]] without the [[headflame]]. | + | * Disables the Player from finishing a [[Levels|Level]] or entering a room without the [[headflame]]. |
=== Refrences === | === Refrences === |
Latest revision as of 14:34, 29 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
First:
- The Flame Check can be traversed if the Player has a active headflame.
- It can not be traversed with a inactive headflame.
Visual:
- The Flame Check consists of a Doors archway and the Flame Check VFX.
Required Feedback
What feedback does the designed feature need to function?
VFX
- VFX replaces the "Door" part of the Door and sits inside the Door´s archway.
Animations
- VFX appears and disappears
Sound
- sounds for the animation
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?