Difference between revisions of "XP-Card Template"
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Latest revision as of 10:05, 22 April 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Have an easily usable template for Xp-cards
- Hav an example Xp-card regarding structure and content
- XP-Cards should be formatted in a way that information can be found quickly and efficiently
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- Designers should be able to check their xp-cards by themselves
- Reduce workload from the lead and give more autonomy to the designers
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
First:
- The idea behind the feature
- Intention and Requirements of the feature
- Context needed to understand the design
Second:
- Necessary References
- The feature design
- Feedback needed for the design to work
Finally:
- Dependency-Links to other features
- Variables, needed to balance the feature design
Required Feedback
What feedback does the designed feature need to function?
VFX
- Feedback 1 - Short description how it should look/sound/work
Animations
- Feedback 2 - Short description how it should look/sound/work
Sound
- Feedback 3 - Short description how it should look/sound/work
Variables
What Variables do I, as the Designer, need to balance this feature?
- variableName - what the variable does
Dependencies
On what other features is this feature rely on?