Difference between revisions of "Camera"
Jump to navigation
Jump to search
(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
(Concept almost done) |
||
Line 3: | Line 3: | ||
''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Topdown camera with a tilt. |
− | |||
− | |||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The Camera should be close enough to be able to see the [[Player]] and its surroundings clearly. |
− | * | + | * The Camera follows the [[Player]]. |
=== Refrences === | === Refrences === | ||
+ | [[File:Kamera position.png|alt=Camera above red marking, relative to the character in the center.|thumb|Camera position reference]] | ||
''The Refereces (if available).'' | ''The Refereces (if available).'' | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 24: | Line 23: | ||
|What Part do I reference from the mechanic in the referenced game | |What Part do I reference from the mechanic in the referenced game | ||
|- | |- | ||
− | | | + | |Candle Knight |
− | | | + | |Camera Position |
− | | | + | |The Camera is above the red marking (2 units between Camera and [[Player]]) |
|} | |} | ||
Line 34: | Line 33: | ||
==== First: ==== | ==== First: ==== | ||
− | * | + | * Position X= [[Player]] X |
− | * | + | * Position Y= between 15 and 18 |
− | * | + | * Position Z= [[Player]] Z - 3 |
− | + | * Rotation X= between 75 and 80 | |
− | + | ''Values above are to become more precise.'' | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | = | ||
− | |||
− | |||
− | |||
=== Required Feedback === | === Required Feedback === | ||
Line 53: | Line 43: | ||
==== VFX ==== | ==== VFX ==== | ||
− | |||
− | |||
==== Animations ==== | ==== Animations ==== | ||
− | |||
− | |||
==== Sound ==== | ==== Sound ==== | ||
− | |||
− | |||
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * Hight and Rotation need to be adjusted (Unity provides this option already) |
=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | + | [[Category:InConcept]] | |
− | |||
− | [[Category: |
Revision as of 18:21, 16 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Topdown camera with a tilt.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The Camera should be close enough to be able to see the Player and its surroundings clearly.
- The Camera follows the Player.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Candle Knight | Camera Position | The Camera is above the red marking (2 units between Camera and Player) |
Design
What is my specific design for the feature?
First:
- Position X= Player X
- Position Y= between 15 and 18
- Position Z= Player Z - 3
- Rotation X= between 75 and 80
Values above are to become more precise.
Required Feedback
What feedback does the designed feature need to function?
VFX
Animations
Sound
Variables
What Variables do I, as the Designer, need to balance this feature?
- Hight and Rotation need to be adjusted (Unity provides this option already)
Dependencies
On what other features is this feature rely on?