Difference between revisions of "Fire Pit"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
(Started concept) |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * The player can light the fire pit. |
− | * | + | * The player can reignite their headflame at a lit fire pit. |
− | |||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost. |
− | * | + | * Reseting the level will also reset the fire pit. |
+ | * The fire pit will light when the player passes it with a active headflame. | ||
+ | * A lit fire pit will light the players headflame when they pass the fire pit. | ||
=== Refrences === | === Refrences === | ||
Line 32: | Line 33: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Functions: ==== |
− | * | + | * When the player is on a tile next to the fire pit they will interact. |
− | * | + | * Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit |
− | * | + | * Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame. |
+ | * Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens. | ||
==== Second: ==== | ==== Second: ==== | ||
Line 73: | Line 75: | ||
[[Link to Dependencies]] | [[Link to Dependencies]] | ||
− | [[Category: | + | [[Category:InConcept]] |
Revision as of 12:51, 15 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- The player can light the fire pit.
- The player can reignite their headflame at a lit fire pit.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
- Reseting the level will also reset the fire pit.
- The fire pit will light when the player passes it with a active headflame.
- A lit fire pit will light the players headflame when they pass the fire pit.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- When the player is on a tile next to the fire pit they will interact.
- Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
- Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
- Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.
Second:
- Necessary References
- The feature design
- Feedback needed for the design to work
Finally:
- Dependency-Links to other features
- Variables, needed to balance the feature design
Required Feedback
What feedback does the designed feature need to function?
VFX
- Feedback 1 - Short description how it should look/sound/work
Animations
- Feedback 2 - Short description how it should look/sound/work
Sound
- Feedback 3 - Short description how it should look/sound/work
Variables
What Variables do I, as the Designer, need to balance this feature?
- variableName - what the variable does
Dependencies
On what other features is this feature rely on?