Difference between revisions of "Flame Check"

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''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Disables the Player from finishing a [[Levels|Level]] without the [[headflame]].
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* Disables the Player from finishing a [[Levels|Level]] or entering a room without the [[headflame]].
  
 
=== Refrences ===
 
=== Refrences ===

Latest revision as of 14:34, 29 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Disables the Player from finishing a Level or entering a room without the headflame.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The Flame Check can be traversed if the Player has a active headflame.
  • It can not be traversed with a inactive headflame.

Visual:

  • The Flame Check consists of a Doors archway and the Flame Check VFX.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • VFX replaces the "Door" part of the Door and sits inside the Door´s archway.

Animations

  • VFX appears and disappears

Sound

  • sounds for the animation

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Door, Headflame