Difference between revisions of "Fire Pit"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
(Started concept)
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* The player can light the fire pit.
* Hav an example Xp-card regarding structure and content
+
* The player can reignite their headflame at a lit fire pit.
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
* Reduce workload from the lead and give more autonomy to the designers
+
* Reseting the level will also reset the fire pit.
 +
* The fire pit will light when the player passes it with a active headflame.
 +
* A lit fire pit will light the players headflame when they pass the fire pit.
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Functions: ====
  
* The idea behind the feature
+
* When the player is on a tile next to the fire pit they will interact.
* Intention and Requirements of the feature
+
* Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
* Context needed to understand the design  
+
* Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
 +
* Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.
  
 
==== Second: ====
 
==== Second: ====
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[[Link to Dependencies]]
 
[[Link to Dependencies]]
[[Category:ToDo]]
+
[[Category:InConcept]]

Revision as of 12:51, 15 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • The player can light the fire pit.
  • The player can reignite their headflame at a lit fire pit.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
  • Reseting the level will also reset the fire pit.
  • The fire pit will light when the player passes it with a active headflame.
  • A lit fire pit will light the players headflame when they pass the fire pit.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Functions:

  • When the player is on a tile next to the fire pit they will interact.
  • Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
  • Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
  • Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.

Second:

  • Necessary References
  • The feature design
  • Feedback needed for the design to work

Finally:

  • Dependency-Links to other features
  • Variables, needed to balance the feature design

Required Feedback

What feedback does the designed feature need to function?

VFX

  • Feedback 1 - Short description how it should look/sound/work

Animations

  • Feedback 2 - Short description how it should look/sound/work

Sound

  • Feedback 3 - Short description how it should look/sound/work

Variables

What Variables do I, as the Designer, need to balance this feature?

  • variableName - what the variable does

Dependencies

On what other features is this feature rely on?

Link to Dependencies