Difference between revisions of "Reset"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
(Concept almost done)
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Press the "Reset" key to start the level over.
* Hav an example Xp-card regarding structure and content
 
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* Solution to inevitable softlock possibiliteis.
* Reduce workload from the lead and give more autonomy to the designers
 
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
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==== Function: ====
  
* The idea behind the feature
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* When the player has softlocked themself they can press the "Reset" key.
* Intention and Requirements of the feature
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* Pressing the "Reset" key puts the whole level back to its default state.
* Context needed to understand the design  
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* The [[Highscore]] should count the number of resets?
 
 
==== Second: ====
 
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
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* some sort of screen transition (talk to VFX artist)
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
*  
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* a fitting sound for the VFX
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
*  
  
 
=== Dependencies ===
 
=== Dependencies ===
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[[Link to Dependencies]]
 
[[Link to Dependencies]]
[[Category:ToDo]]
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[[Category:InConcept]]

Latest revision as of 14:42, 15 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Press the "Reset" key to start the level over.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Solution to inevitable softlock possibiliteis.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Function:

  • When the player has softlocked themself they can press the "Reset" key.
  • Pressing the "Reset" key puts the whole level back to its default state.
  • The Highscore should count the number of resets?

Required Feedback

What feedback does the designed feature need to function?

VFX

  • some sort of screen transition (talk to VFX artist)

Animations

Sound

  • a fitting sound for the VFX

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Link to Dependencies