Difference between revisions of "Camera"

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(Concept almost done)
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=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
[[Category:InConcept]]
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[[Category:Prepared]]

Revision as of 13:58, 18 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Topdown camera with a tilt.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Camera should be close enough to be able to see the Player and its surroundings clearly.
  • The Camera follows the Player.

Refrences

Camera above red marking, relative to the character in the center.
Camera position reference

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game
Candle Knight Camera Position The Camera is above the red marking (2 units between Camera and Player)

Design

What is my specific design for the feature?

First:

  • Position X= Player X
  • Position Y= between 15 and 18
  • Position Z= Player Z - 3
  • Rotation X= between 75 and 80

Values above are to become more precise.

Required Feedback

What feedback does the designed feature need to function?

VFX

Animations

Sound

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Hight and Rotation need to be adjusted (Unity provides this option already)

Dependencies

On what other features is this feature rely on?