Difference between revisions of "Movement"
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m (Root moved page Feature-Movement to Movement without leaving a redirect) |
(changed from template to Movement) |
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===Idea=== | ===Idea=== | ||
− | + | The character will walk on a grid and can move in four directions. | |
− | * | + | *Make it clear when the character will interact with something. |
− | * | + | *Restricts the player, so they can focus on the level. |
− | |||
===Refrences=== | ===Refrences=== | ||
''The Refereces (if available).'' | ''The Refereces (if available).'' | ||
Line 22: | Line 21: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
====First:==== | ====First:==== | ||
− | *The | + | *The player can only move from the tile they are standing on to a tile bordering theirs. |
− | * | + | *When player and Objects are grid based, then interactions between them are clear. |
− | * | + | *Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles. |
====Second:==== | ====Second:==== | ||
− | * | + | *The character has to stop on the tile the player moved them to without under- or overshooting. |
− | *The | + | *The movement has to be rather quick, so the player does not try to move while still moving (or else the player will get frustrated). |
− | |||
====Finally:==== | ====Finally:==== | ||
− | * | + | *Walking against pushable objects will push them one tile without moving the character. |
− | * | + | *Moving through Objects can not be possible. |
+ | *needed Variable : movementspeed | ||
===Required Feedback=== | ===Required Feedback=== | ||
''What feedback does the designed feature need to function?'' | ''What feedback does the designed feature need to function?'' | ||
Line 37: | Line 36: | ||
*Feedback 1 - Short description how it should look/sound/work | *Feedback 1 - Short description how it should look/sound/work | ||
====Animations==== | ====Animations==== | ||
− | * | + | *Walking animation |
+ | *Turning animation | ||
====Sound==== | ====Sound==== | ||
− | * | + | *Steps |
+ | *Sound when walking against immovable Object (not necessary) | ||
===Variables=== | ===Variables=== | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | *Movementspeed |
===Dependencies=== | ===Dependencies=== | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' |
Revision as of 17:04, 21 April 2021
Idea
The character will walk on a grid and can move in four directions.
- Make it clear when the character will interact with something.
- Restricts the player, so they can focus on the level.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
First:
- The player can only move from the tile they are standing on to a tile bordering theirs.
- When player and Objects are grid based, then interactions between them are clear.
- Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.
Second:
- The character has to stop on the tile the player moved them to without under- or overshooting.
- The movement has to be rather quick, so the player does not try to move while still moving (or else the player will get frustrated).
Finally:
- Walking against pushable objects will push them one tile without moving the character.
- Moving through Objects can not be possible.
- needed Variable : movementspeed
Required Feedback
What feedback does the designed feature need to function?
VFX
- Feedback 1 - Short description how it should look/sound/work
Animations
- Walking animation
- Turning animation
Sound
- Steps
- Sound when walking against immovable Object (not necessary)
Variables
What Variables do I, as the Designer, need to balance this feature?
- Movementspeed
Dependencies
On what other features is this feature rely on?