Difference between revisions of "Movement"

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m (Root moved page Feature-Movement to Movement without leaving a redirect)
(changed from template to Movement)
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===Idea===
 
===Idea===
''What is my general idea for the feature? ("Tldr!")''
+
The character will walk on a grid and can move in four directions.
*Have an easily usable template for Xp-cards
+
*Make it clear when the character will interact with something.
*Hav an example Xp-card regarding structure and content
+
*Restricts the player, so they can focus on the level.
*XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
 
===Refrences===
 
===Refrences===
 
''The Refereces (if available).''
 
''The Refereces (if available).''
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''What is my specific design for the feature?''
 
''What is my specific design for the feature?''
 
====First:====
 
====First:====
*The idea behind the feature
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*The player can only move from the tile they are standing on to a tile bordering theirs.
*Intention and Requirements of the feature
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*When player and Objects are grid based, then interactions between them are clear.
*Context needed to understand the design  
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*Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.
 
====Second:====
 
====Second:====
*Necessary References
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*The character has to stop on the tile the player moved them to without under- or overshooting.
*The feature design
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*The movement has to be rather quick, so the player does not try to move while still moving (or  else the player will get frustrated).
*Feedback needed for the design to work
 
 
====Finally:====
 
====Finally:====
*Dependency-Links to other features
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*Walking against pushable objects will push them one tile without moving the character.
*Variables, needed to balance the feature design
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*Moving through Objects can not be possible.
 +
*needed Variable : movementspeed
 
===Required Feedback===
 
===Required Feedback===
 
''What feedback does the designed feature need to function?''
 
''What feedback does the designed feature need to function?''
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*Feedback 1 - Short description how it should look/sound/work
 
*Feedback 1 - Short description how it should look/sound/work
 
====Animations====
 
====Animations====
*Feedback 2 - Short description how it should look/sound/work
+
*Walking animation
 +
*Turning animation
 
====Sound====
 
====Sound====
*Feedback 3 - Short description how it should look/sound/work
+
*Steps
 +
*Sound when walking against immovable Object (not necessary)
 
===Variables===
 
===Variables===
 
''What Variables do I, as the Designer, need to balance this feature?''
 
''What Variables do I, as the Designer, need to balance this feature?''
*variableName - what the variable does
+
*Movementspeed
 
===Dependencies===
 
===Dependencies===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''

Revision as of 17:04, 21 April 2021

Idea

The character will walk on a grid and can move in four directions.

  • Make it clear when the character will interact with something.
  • Restricts the player, so they can focus on the level.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The player can only move from the tile they are standing on to a tile bordering theirs.
  • When player and Objects are grid based, then interactions between them are clear.
  • Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.

Second:

  • The character has to stop on the tile the player moved them to without under- or overshooting.
  • The movement has to be rather quick, so the player does not try to move while still moving (or else the player will get frustrated).

Finally:

  • Walking against pushable objects will push them one tile without moving the character.
  • Moving through Objects can not be possible.
  • needed Variable : movementspeed

Required Feedback

What feedback does the designed feature need to function?

VFX

  • Feedback 1 - Short description how it should look/sound/work

Animations

  • Walking animation
  • Turning animation

Sound

  • Steps
  • Sound when walking against immovable Object (not necessary)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Movementspeed

Dependencies

On what other features is this feature rely on?

Link to Dependencies