Difference between revisions of "Movement"

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===Idea===
 
===Idea===
''What is my general idea for the feature? ("Tldr!")''  
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''What is my general idea for the feature? ("Tldr!")''
The character will walk on a grid and can move in four directions.
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*The character will walk on a grid and can move in four directions.
 
*Make it clear when the character will interact with something.
 
*Make it clear when the character will interact with something.
 
*Restricts the player, so they can focus on the level.
 
*Restricts the player, so they can focus on the level.

Revision as of 09:31, 22 April 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • The character will walk on a grid and can move in four directions.
  • Make it clear when the character will interact with something.
  • Restricts the player, so they can focus on the level.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The player can only move from the tile they are standing on to a tile bordering theirs.
  • When player and objects are grid based, then interactions between them are clear.
  • Movement that is not grid based can make it unclear if the player will be hit by something when they stand somewhere between tiles.

Second:

  • The character has to stop on the tile the player moved them to, without under- or overshooting.
  • The movement has to be rather quick, so the player does not try to move while still moving (or else the player will get frustrated).

Finally:

  • Walking against pushable objects will push them one tile without moving the character.
  • Moving through objects can not be possible.
  • Variable : movementspeed

Required Feedback

What feedback does the designed feature need to function?

VFX

Animations

  • Walking animation
  • Turning animation

Sound

  • Steps
  • Sound when walking against immovable Object (not necessary)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Movementspeed

Dependencies

On what other features is this feature rely on?

Link to Dependencies