Fire Pit

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Idea

What is my general idea for the feature? ("Tldr!")

  • The player can light the fire pit.
  • The player can reignite their headflame at a lit fire pit.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
  • Reseting the level will also reset the fire pit.
  • The fire pit will light when the player passes it with a active headflame.
  • A lit fire pit will light the players headflame when they pass the fire pit.
  • The size should be 1W 1D and the fire schould be at about 1H ( near the hight where the headflame is ).

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Functions:

  • When the player is on a tile next to the fire pit they will interact.
  • Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
  • Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
  • Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.

Visual:

  • The fire pit has no direction ( looks the same in all 4 directions )
  • The fire in the pit has to be visible from above (so the camera can see if it´s lit)
  • 1W 1D ca 2H fire at 1H (near to the hight of the headflame)

Required Feedback

What feedback does the designed feature need to function?

VFX

  • fire that looks like the headflame
  • "animation" when the fire gets ignited

Animations

Sound

  • crackeling fire
  • kindle fire

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Player, Movement