Flame Check

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Revision as of 13:20, 29 June 2021 by Paul (talk | contribs) (from ToDo to Prepared)
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Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The Flame Check can be traversed if the Player has a active headflame.
  • It can not be traversed with a inactive headflame.

Visual:

  • The Flame Check consists of a Doors archway and the Flame Check VFX.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • VFX replaces the "Door" part of the Door and sits inside the Door´s archway.

Animations

  • VFX appears and disappears

Sound

  • sounds for the animation

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Door, Headflame