Fire Pit
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Idea
What is my general idea for the feature? ("Tldr!")
- The player can light the fire pit.
- The player can reignite their headflame at a lit fire pit.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
- Reseting the level will also reset the fire pit.
- The fire pit will light when the player passes it with a active headflame.
- A lit fire pit will light the players headflame when they pass the fire pit.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- When the player is on a tile next to the fire pit they will interact.
- Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
- Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
- Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.
Second:
- Necessary References
- The feature design
- Feedback needed for the design to work
Finally:
- Dependency-Links to other features
- Variables, needed to balance the feature design
Required Feedback
What feedback does the designed feature need to function?
VFX
- Feedback 1 - Short description how it should look/sound/work
Animations
- Feedback 2 - Short description how it should look/sound/work
Sound
- Feedback 3 - Short description how it should look/sound/work
Variables
What Variables do I, as the Designer, need to balance this feature?
- variableName - what the variable does
Dependencies
On what other features is this feature rely on?