Fire Pit
Jump to navigation
Jump to search
Idea
What is my general idea for the feature? ("Tldr!")
- The player can light the fire pit.
- The player can reignite their headflame at a lit fire pit.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The fire pit acts as a savepoint but returning there only gives the player their falme back, when lost.
- Reseting the level will also reset the fire pit.
- The fire pit will light when the player passes it with a active headflame.
- A lit fire pit will light the players headflame when they pass the fire pit.
- The size should be 1W 1D and the fire schould be at about 1H ( near the hight where the headflame is ).
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- When the player is on a tile next to the fire pit they will interact.
- Interaction 1: Player has active headflame and the fire pit is unlit -> lights fire pit
- Interaction 2: Player does not have an active headflame and the fire pit is lit -> fire pit lights players headflame.
- Interaction 3/4: If player and fire pit have the same state (lit or unlit) nothing happens.
Visual:
- The fire pit has no direction ( looks the same in all 4 directions )
- The fire in the pit has to be visible from above (so the camera can see if it´s lit)
- 1W 1D ca 2H fire at 1H (near to the hight of the headflame)
Required Feedback
What feedback does the designed feature need to function?
VFX
- fire that looks like the headflame
- "animation" when the fire gets ignited
Animations
Sound
- crackeling fire
- kindle fire
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?