Sound

From Project Wiki
Revision as of 10:58, 2 July 2021 by Paul (talk | contribs) (little more specifications)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Idea

What is my general idea for the feature? ("Tldr!")

  • Certain Sounds can be heard from everywhere (God Sound).
  • Some Objects will have directional Sound.
  • Some Objects will make Sounds only in a certain radius around themselfs (Area Sound).

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Music and some other Sounds must be heard from everywhere.
  • The other objects will make Sound only in a radious around them. (decreases amount of sounds played at the same time)
  • The player will be able to locate a opening door because of directonal Sound.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Area Sound:

  • Objects emitt Sound in an area around them.
  • While the Player is whithin the area -> the farther the Player is away from the Sound source the lower the Sound´s volume.

God Sound:

  • These Sounds can be heard in the whole Level and always with a constant Volume.

Directional Sound:

  • The player can locate a opening door´s position through the Sound (like steps in shooter games).
  • Increas of volume when near to the door, but never below a certain volume when far away.

Sound Cues:

  • Cues like music cues will occure randomly (time based).
  • Some Area Sounds too need to occure randomly (time based). (example : Sentry whispering)

Required Feedback

What feedback does the designed feature need to function?

Sound

  • Its all sound!

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Area Sound radius: increas/decreas radius
  • A way to increas or decreas "random" probability (to controll if a sound is played once every ten seconds / once every ten minutes on average for example)
  • Volume for everything
  • Minimum volume for door directional Sound
  • A way to controll how fast the volume of the door sound decreases relative to the distance to it.

Dependencies

On what other features is this feature rely on?

Player, Doors, Soundlist