Stairs

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Idea

What is my general idea for the feature? ("Tldr!")

  • Signals entrance and exit of the Levels.
  • Brings the Player to the next level but not back.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Player will always know where the level started.
  • The Player has to find the Stairs and reach them in order to progress through Levels.
  • The entrance Stairs come from below the Level.
  • The player must carry their headflame in order to use the stairs.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • When walking against them the player will transition to the new level (only exit Stairs).
  • Entrance stairs are only visual aid for the player.
  • The stairs only bring you to the next level, if you carry your headflame.

Required Feedback

What feedback does the designed feature need to function?

Animations

  • Stairs walking animation (extremely low priority)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Entrance Stairs should be able to be placed at the same height as the floor.

Dependencies

On what other features does this feature rely on?

Movement,