UI & Menus

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Idea

What is my general idea for the feature? ("Tldr!")

  • Classic Menu

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Have a easy to understand menu
  • Have all important functions
  • Minimal production affort.

Refrences

Main Menu Template

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game
Concept Main Menu

Design

What is my specific design for the feature?

Functions:

  • Exit button: closes the application
  • Volume: controlles the Volume
  • Mute button: Volume = 0
  • Brightness: adjusts the Brightness (examle needed)
  • Level selection (Resume): The Player may choose the Level they want to enter (if possible only if the Level was reached previously)
  • Start New Game: starts the first Level.
  • Credits: shows credits screen

Visuals:

  • (see Main Menu Template)

Finally:

  • The player comes to the main menu when starting the game.
  • The player comes to the main menu when pressing the escape button.

Required Feedback

What feedback does the designed feature need to function?

VFX

the same VFX used for Reset could be used for every screentransition.

Animations

Sound

  • Seperate Soundtrack ?
  • Button click sounds

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Levels