Difference between revisions of "Stairs"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Signals entrance and exit of the [[Levels]]. |
− | + | * Brings the Player to the next [[Levels|level]] but not back. | |
− | * | ||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The Player will always know where the [[Levels|level]] started. |
− | * | + | * The Player has to find the Stairs and reach them in order to progress through [[Levels]]. |
+ | * The entrance Stairs come from below the Level. | ||
+ | * The player must carry their headflame in order to use the stairs. | ||
=== Refrences === | === Refrences === | ||
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''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Funktion: ==== |
− | * | + | * When [[Movement|walking]] against them the player will transition to the new [[Levels|level]] (only exit Stairs). |
− | + | * Entrance stairs are only visual aid for the player. | |
− | + | * The stairs only bring you to the next level, if you carry your headflame. | |
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− | * | ||
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− | * | ||
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=== Required Feedback === | === Required Feedback === | ||
''What feedback does the designed feature need to function?'' | ''What feedback does the designed feature need to function?'' | ||
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==== Animations ==== | ==== Animations ==== | ||
− | * | + | * Stairs walking animation (extremely low priority) |
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=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * Entrance Stairs should be able to be placed at the same height as the floor. |
=== Dependencies === | === Dependencies === | ||
− | ''On what other features | + | ''On what other features does this feature rely on?'' |
− | [[ | + | [[Movement]], |
− | [[Category: | + | [[Category:Done]] |
Latest revision as of 15:19, 14 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The Player will always know where the level started.
- The Player has to find the Stairs and reach them in order to progress through Levels.
- The entrance Stairs come from below the Level.
- The player must carry their headflame in order to use the stairs.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Funktion:
- When walking against them the player will transition to the new level (only exit Stairs).
- Entrance stairs are only visual aid for the player.
- The stairs only bring you to the next level, if you carry your headflame.
Required Feedback
What feedback does the designed feature need to function?
Animations
- Stairs walking animation (extremely low priority)
Variables
What Variables do I, as the Designer, need to balance this feature?
- Entrance Stairs should be able to be placed at the same height as the floor.
Dependencies
On what other features does this feature rely on?