Difference between revisions of "Headflame"
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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * The Headflame is the most memorable part of the [[Player]]. |
− | * | + | * The Player needs to bring the Headflame to the top of the Tower in order to win the game. |
− | |||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The Player can lose their Headflame by beeing hit by a [[Sentry]]. |
− | * | + | * The Headflame looks different than normal fire (torches, candle, etc.) to look special and precious. |
+ | * The Headflame can be conserved by placing it inside a [[Fire Pit|fire pit]]. | ||
=== Refrences === | === Refrences === | ||
Line 32: | Line 32: | ||
''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Functions: ==== |
− | * | + | * Beeing hit by a Sentry´s water beam extinguishes the Headflame (deactivate) |
− | * | + | * Standing on a tile next to a lit [[Fire Pit]] rekindles the Headflame (activate). |
− | |||
− | + | * TBD!!!!!! The Headflame must be active in order to complete the level (Check not determened) | |
− | |||
− | |||
− | * The | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 44: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * Headflame |
+ | * lighting Headflame | ||
+ | * extinguishing Headflame | ||
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * Part of Headflame travels to Fire Pit |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * kindle fire |
+ | * extinguish fire (with water) | ||
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * |
=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | [[ | + | [[Player]], [[Fire Pit]] |
− | [[Category: | + | [[Category:Done]] |
Latest revision as of 11:42, 18 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- The Headflame is the most memorable part of the Player.
- The Player needs to bring the Headflame to the top of the Tower in order to win the game.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The Player can lose their Headflame by beeing hit by a Sentry.
- The Headflame looks different than normal fire (torches, candle, etc.) to look special and precious.
- The Headflame can be conserved by placing it inside a fire pit.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- Beeing hit by a Sentry´s water beam extinguishes the Headflame (deactivate)
- Standing on a tile next to a lit Fire Pit rekindles the Headflame (activate).
- TBD!!!!!! The Headflame must be active in order to complete the level (Check not determened)
Required Feedback
What feedback does the designed feature need to function?
VFX
- Headflame
- lighting Headflame
- extinguishing Headflame
Animations
- Part of Headflame travels to Fire Pit
Sound
- kindle fire
- extinguish fire (with water)
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?