Difference between revisions of "Headflame"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* The Headflame is the most memorable part of the [[Player]].
* Hav an example Xp-card regarding structure and content
+
* The Player needs to bring the Headflame to the top of the Tower in order to win the game.
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* The Player can lose their Headflame by beeing hit by a [[Sentry]].
* Reduce workload from the lead and give more autonomy to the designers
+
* The Headflame looks different than normal fire (torches, candle, etc.) to look special and precious.
 +
* The Headflame can be conserved by placing it inside a [[Fire Pit|fire pit]].
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Functions: ====
  
* The idea behind the feature
+
* Beeing hit by a Sentry´s water beam extinguishes the Headflame (deactivate)
* Intention and Requirements of the feature
+
* Standing on a tile next to a lit [[Fire Pit]] rekindles the Headflame (activate). 
* Context needed to understand the design  
 
  
==== Second: ====
+
* TBD!!!!!! The Headflame must be active in order to complete the level (Check not determened)
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
+
* Headflame
 +
* lighting Headflame
 +
* extinguishing Headflame
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
* Part of Headflame travels to Fire Pit
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* kindle fire
 +
* extinguish fire (with water)
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
*  
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
+
[[Player]], [[Fire Pit]]
[[Category:ToDo]]
+
[[Category:Done]]

Latest revision as of 11:42, 18 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • The Headflame is the most memorable part of the Player.
  • The Player needs to bring the Headflame to the top of the Tower in order to win the game.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Player can lose their Headflame by beeing hit by a Sentry.
  • The Headflame looks different than normal fire (torches, candle, etc.) to look special and precious.
  • The Headflame can be conserved by placing it inside a fire pit.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Functions:

  • Beeing hit by a Sentry´s water beam extinguishes the Headflame (deactivate)
  • Standing on a tile next to a lit Fire Pit rekindles the Headflame (activate).
  • TBD!!!!!! The Headflame must be active in order to complete the level (Check not determened)

Required Feedback

What feedback does the designed feature need to function?

VFX

  • Headflame
  • lighting Headflame
  • extinguishing Headflame

Animations

  • Part of Headflame travels to Fire Pit

Sound

  • kindle fire
  • extinguish fire (with water)

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Player, Fire Pit