Difference between revisions of "UI & Menus"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
(Classic Menu)
 
(5 intermediate revisions by 2 users not shown)
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Classic Menu
* Hav an example Xp-card regarding structure and content
 
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* Have a easy to understand menu
* Reduce workload from the lead and give more autonomy to the designers
+
* Have all important functions
 +
* Minimal production affort.
  
 
=== Refrences ===
 
=== Refrences ===
 +
[[File:Template Main Menu Classic.png|thumb|Main Menu Template]]
 
''The Refereces (if available).''
 
''The Refereces (if available).''
 
{| class="wikitable"
 
{| class="wikitable"
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|
 
|
 
|}
 
|}
 +
[[File:Concept MainMenu visual v4.png|thumb|Concept Main Menu]]
  
 
=== Design ===
 
=== Design ===
 
''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Functions: ====
  
* The idea behind the feature
+
* Exit button: closes the application
* Intention and Requirements of the feature
+
* Volume: controlles the Volume
* Context needed to understand the design  
+
* Mute button: Volume = 0
 +
* Brightness: adjusts the Brightness (examle needed)
 +
* Level selection (Resume): The Player may choose the [[Levels|Level]] they want to enter (if possible only if the Level was reached previously)
 +
* Start New Game: starts the first [[Levels|Level]].
 +
* Credits: shows credits screen
  
==== Second: ====
+
==== Visuals: ====
  
* Necessary References
+
* (see Main Menu Template)
* The feature design
 
* Feedback needed for the design to work
 
  
 
==== Finally: ====
 
==== Finally: ====
  
* Dependency-Links to other features
+
* The player comes to the main menu when starting the game.
* Variables, needed to balance the feature design
+
* The player comes to the main menu when pressing the escape button.
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
 
+
the same VFX used for Reset could be used for every screentransition.
* Feedback 1 - Short description how it should look/sound/work
 
  
 
==== Animations ====
 
==== Animations ====
 
* Feedback 2 - Short description how it should look/sound/work
 
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* Seperate Soundtrack ?
 +
* Button click sounds
  
 
=== Variables ===
 
=== Variables ===
''What Variables do I, as the Designer, need to balance this feature?''  
+
''What Variables do I, as the Designer, need to balance this feature?''
 
 
* variableName - what the variable does
 
 
 
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
+
[[Levels]]
[[Category:ToDo]]
+
[[Category:InProgress]]

Latest revision as of 10:33, 29 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Classic Menu

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Have a easy to understand menu
  • Have all important functions
  • Minimal production affort.

Refrences

Main Menu Template

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game
Concept Main Menu

Design

What is my specific design for the feature?

Functions:

  • Exit button: closes the application
  • Volume: controlles the Volume
  • Mute button: Volume = 0
  • Brightness: adjusts the Brightness (examle needed)
  • Level selection (Resume): The Player may choose the Level they want to enter (if possible only if the Level was reached previously)
  • Start New Game: starts the first Level.
  • Credits: shows credits screen

Visuals:

  • (see Main Menu Template)

Finally:

  • The player comes to the main menu when starting the game.
  • The player comes to the main menu when pressing the escape button.

Required Feedback

What feedback does the designed feature need to function?

VFX

the same VFX used for Reset could be used for every screentransition.

Animations

Sound

  • Seperate Soundtrack ?
  • Button click sounds

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Levels