Difference between revisions of "Doors"
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''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Block the player from entering parts of the level. |
− | * | + | * Can be opened through "buttons". |
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=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * The player has to open doors in order to progress from level to level and even within one level. |
− | * | + | * The doors will shut, if the player gets seen by a [[Sentry]]. |
=== Refrences === | === Refrences === | ||
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''What is my specific design for the feature?'' | ''What is my specific design for the feature?'' | ||
− | ==== | + | ==== Door functions: ==== |
− | * The | + | * The door needs to close when the player is seen by a [[Sentry]]. |
− | + | * The door needs to open when the opening mechanism connected to it is active. | |
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− | * The | ||
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=== Required Feedback === | === Required Feedback === | ||
Line 53: | Line 40: | ||
==== VFX ==== | ==== VFX ==== | ||
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==== Animations ==== | ==== Animations ==== | ||
− | * | + | * opening/closing animation |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * opening/closing sound |
=== Variables === | === Variables === | ||
− | ''What Variables do I, as the Designer, need to balance this feature?'' | + | ''What Variables do I, as the Designer, need to balance this feature?'' |
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=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | + | Opening mechanism | |
− | [[Category: | + | [[Category:InConcept]] |
Revision as of 11:11, 22 April 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Block the player from entering parts of the level.
- Can be opened through "buttons".
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player has to open doors in order to progress from level to level and even within one level.
- The doors will shut, if the player gets seen by a Sentry.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Door functions:
- The door needs to close when the player is seen by a Sentry.
- The door needs to open when the opening mechanism connected to it is active.
Required Feedback
What feedback does the designed feature need to function?
VFX
Animations
- opening/closing animation
Sound
- opening/closing sound
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?
Opening mechanism