Difference between revisions of "Headflame"
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[[Player]], [[Fire Pit]] | [[Player]], [[Fire Pit]] | ||
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Latest revision as of 11:42, 18 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- The Headflame is the most memorable part of the Player.
- The Player needs to bring the Headflame to the top of the Tower in order to win the game.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The Player can lose their Headflame by beeing hit by a Sentry.
- The Headflame looks different than normal fire (torches, candle, etc.) to look special and precious.
- The Headflame can be conserved by placing it inside a fire pit.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Functions:
- Beeing hit by a Sentry´s water beam extinguishes the Headflame (deactivate)
- Standing on a tile next to a lit Fire Pit rekindles the Headflame (activate).
- TBD!!!!!! The Headflame must be active in order to complete the level (Check not determened)
Required Feedback
What feedback does the designed feature need to function?
VFX
- Headflame
- lighting Headflame
- extinguishing Headflame
Animations
- Part of Headflame travels to Fire Pit
Sound
- kindle fire
- extinguish fire (with water)
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?