Difference between revisions of "Stairs"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Signals entrance and exit of the [[Levels]].
* Hav an example Xp-card regarding structure and content
+
* Brings the Player to the next [[Levels|level]] but not back.
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves 
+
* The Player will always know where the [[Levels|level]] started.
* Reduce workload from the lead and give more autonomy to the designers
+
* The Player has to find the Stairs and reach them in order to progress through [[Levels]].
 +
* The entrance Stairs come from below the Level.
 +
* The player must carry their headflame in order to use the stairs.
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Funktion: ====
  
* The idea behind the feature
+
* When [[Movement|walking]] against them the player will transition to the new [[Levels|level]] (only exit Stairs).
* Intention and Requirements of the feature
+
* Entrance stairs are only visual aid for the player.
* Context needed to understand the design 
+
* The stairs only bring you to the next level, if you carry your headflame.
 
 
==== Second: ====
 
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
 
''What feedback does the designed feature need to function?''
 
''What feedback does the designed feature need to function?''
 
==== VFX ====
 
 
* Feedback 1 - Short description how it should look/sound/work
 
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
* Stairs walking animation (extremely low priority)
 
 
==== Sound ====
 
 
 
* Feedback 3 - Short description how it should look/sound/work
 
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
* Entrance Stairs should be able to be placed at the same height as the floor.
  
 
=== Dependencies ===
 
=== Dependencies ===
''On what other features is this feature rely on?''
+
''On what other features does this feature rely on?''
  
[[Link to Dependencies]]
+
[[Movement]],
[[Category:ToDo]]
+
[[Category:Done]]

Latest revision as of 15:19, 14 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Signals entrance and exit of the Levels.
  • Brings the Player to the next level but not back.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Player will always know where the level started.
  • The Player has to find the Stairs and reach them in order to progress through Levels.
  • The entrance Stairs come from below the Level.
  • The player must carry their headflame in order to use the stairs.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • When walking against them the player will transition to the new level (only exit Stairs).
  • Entrance stairs are only visual aid for the player.
  • The stairs only bring you to the next level, if you carry your headflame.

Required Feedback

What feedback does the designed feature need to function?

Animations

  • Stairs walking animation (extremely low priority)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Entrance Stairs should be able to be placed at the same height as the floor.

Dependencies

On what other features does this feature rely on?

Movement,