Difference between revisions of "Headflame"

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[[Player]], [[Fire Pit]]
 
[[Player]], [[Fire Pit]]
[[Category:Prepared]]
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[[Category:InProgress]]

Revision as of 11:07, 18 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • The Headflame is the most memorable part of the Player.
  • The Player needs to bring the Headflame to the top of the Tower in order to win the game.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Player can lose their Headflame by beeing hit by a Sentry.
  • The Headflame looks different than normal fire (torches, candle, etc.) to look special and precious.
  • The Headflame can be conserved by placing it inside a fire pit.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Functions:

  • Beeing hit by a Sentry´s water beam extinguishes the Headflame (deactivate)
  • Standing on a tile next to a lit Fire Pit rekindles the Headflame (activate).
  • TBD!!!!!! The Headflame must be active in order to complete the level (Check not determened)

Required Feedback

What feedback does the designed feature need to function?

VFX

  • Headflame
  • lighting Headflame
  • extinguishing Headflame

Animations

  • Part of Headflame travels to Fire Pit

Sound

  • kindle fire
  • extinguish fire (with water)

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Player, Fire Pit