Difference between revisions of "Stairs"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
(from ToDo to Prepared)
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Signals entrance and exit of the [[Levels]].
* Hav an example Xp-card regarding structure and content
+
* Brings the Player to the next [[Levels|level]] but not back.
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves 
+
* The Player will always know where the [[Levels|level]] started.
* Reduce workload from the lead and give more autonomy to the designers
+
* The Player has to find the Stairs and reach them in order to progress through [[Levels]].
 +
* The entrance Stairs come from below the Level.
  
 
=== Refrences ===
 
=== Refrences ===
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''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Funktion: ====
  
* The idea behind the feature
+
* When [[Movement|walking]] against them the player will transition to the new [[Levels|level]] (only exit Stairs).
* Intention and Requirements of the feature
+
* Entrance stairs are only visual aid for the player.
* Context needed to understand the design 
 
 
 
==== Second: ====
 
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
 
''What feedback does the designed feature need to function?''
 
''What feedback does the designed feature need to function?''
 
==== VFX ====
 
 
* Feedback 1 - Short description how it should look/sound/work
 
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
* Stairs walking animation (extremely low priority)
 
 
==== Sound ====
 
 
 
* Feedback 3 - Short description how it should look/sound/work
 
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
* Entrance Stairs should be able to be placed at the same height as the floor.
  
 
=== Dependencies ===
 
=== Dependencies ===
''On what other features is this feature rely on?''
+
''On what other features does this feature rely on?''
  
[[Link to Dependencies]]
+
[[Movement]],
[[Category:ToDo]]
+
[[Category:Prepared]]

Revision as of 14:52, 7 May 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Signals entrance and exit of the Levels.
  • Brings the Player to the next level but not back.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Player will always know where the level started.
  • The Player has to find the Stairs and reach them in order to progress through Levels.
  • The entrance Stairs come from below the Level.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • When walking against them the player will transition to the new level (only exit Stairs).
  • Entrance stairs are only visual aid for the player.

Required Feedback

What feedback does the designed feature need to function?

Animations

  • Stairs walking animation (extremely low priority)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Entrance Stairs should be able to be placed at the same height as the floor.

Dependencies

On what other features does this feature rely on?

Movement,