Difference between revisions of "Stairs"

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[[Movement]],  
 
[[Movement]],  
[[Category:Prepared]]
 
 
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[[Category:InProgress]]

Revision as of 13:27, 1 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Signals entrance and exit of the Levels.
  • Brings the Player to the next level but not back.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The Player will always know where the level started.
  • The Player has to find the Stairs and reach them in order to progress through Levels.
  • The entrance Stairs come from below the Level.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • When walking against them the player will transition to the new level (only exit Stairs).
  • Entrance stairs are only visual aid for the player.

Required Feedback

What feedback does the designed feature need to function?

Animations

  • Stairs walking animation (extremely low priority)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Entrance Stairs should be able to be placed at the same height as the floor.

Dependencies

On what other features does this feature rely on?

Movement,