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Idea
What is my general idea for the feature? ("Tldr!")
- Open associated doors
- Clearly different from floor around it
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The only way for the Player to open doors
- It needs to be within one Tile (1D 1W).
- The height must me very little but big enough to see a difference when activated.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
First:
- The idea behind the feature
- Intention and Requirements of the feature
- Context needed to understand the design
Second:
- Necessary References
- The feature design
- Feedback needed for the design to work
Finally:
- Dependency-Links to other features
- Variables, needed to balance the feature design
Required Feedback
What feedback does the designed feature need to function?
VFX
- Feedback 1 - Short description how it should look/sound/work
Animations
- Feedback 2 - Short description how it should look/sound/work
Sound
- Feedback 3 - Short description how it should look/sound/work
Variables
What Variables do I, as the Designer, need to balance this feature?
- variableName - what the variable does
Dependencies
On what other features is this feature rely on?