Button

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Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The only way for the Player to open doors
  • The player has to activate all Buttons associated with a Door to open it.
  • It needs to be within one Tile (1D 1W).
  • The height must me very little but big enough to see a difference in activation states.
  • Clearly different from floor around it

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • Player can walk on Buttons to activate it and thus open doors.
  • Player can move Moveables on Buttons to activate it and thus open doors.
  • Button can activate specific Sentrys.

Secondarys:

  • Recoloring for easily association with corresponding doors is needed.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • small dust clouds when activated ( needs to be discussed )
  • small sparks when deactivated ( needs to be discussed )

Animations

  • Pushing down in to the ground when active (together with Object on it if possible)
  • Coming back up when deactivated (together with Object on it if possible)

Sound

  • Button press sound
  • Button deactivate sound (move up)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Toggle button or hold button option
  • Association with doors
  • Association with Sentrys

Dependencies

Doors, Sentry, Movement