Moveables

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Idea

What is my general idea for the feature? ("Tldr!")

  • Objects the player can move by walking agains them.
  • Providing cover from sentry viosion.
  • Activate buttons.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Moveable objects in different sizes.
  • 1H1D1W object only usable for buttons.
  • 2H1D1W object usable for cover and for buttons. Same size as the playercharacter.
  • 2H1D2W object usable for buttons and better cover. Might not fit through tight spaces if oriented incorrectly. Can not be rotated by the player.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Pushing:

  • When the player walks against a movable object it moves one tile away from the player (the player will not move without another input).
  • The player can only push one object at a time.
  • The movaeables need to be able to pass through open doors as long as they fit.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • scratches on the floor after moving

Animations

  • moving from one tile to another

Sound

  • pushing sound (scraping the floor)

Variables

What Variables do I, as the Designer, need to balance this feature?

Rotation when placing the moveable (Leveleditor)

Dependencies

On what other features is this feature rely on?

Movement,