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Revision as of 11:25, 6 May 2021 by Paul (talk | contribs) (→‎Idea)
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Idea

What is my general idea for the feature? ("Tldr!")

  • Open associated doors
  • Clearly different from floor around it

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The only way for the Player to open doors
  • It needs to be within one Tile (1D 1W).
  • The height must me very little but big enough to see a difference when activated.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

  • The idea behind the feature
  • Intention and Requirements of the feature
  • Context needed to understand the design  

Second:

  • Necessary References
  • The feature design
  • Feedback needed for the design to work

Finally:

  • Dependency-Links to other features
  • Variables, needed to balance the feature design

Required Feedback

What feedback does the designed feature need to function?

VFX

  • Feedback 1 - Short description how it should look/sound/work

Animations

  • Feedback 2 - Short description how it should look/sound/work

Sound

  • Feedback 3 - Short description how it should look/sound/work

Variables

What Variables do I, as the Designer, need to balance this feature?

  • variableName - what the variable does

Dependencies

On what other features is this feature rely on?

Link to Dependencies