Difference between revisions of "Doors"
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* The door needs to close when the player is seen by a [[Sentry]]. | * The door needs to close when the player is seen by a [[Sentry]]. | ||
* The door needs to open when the [[button]] connected to it is active. | * The door needs to open when the [[button]] connected to it is active. | ||
+ | ==== Visuals: ==== | ||
+ | |||
+ | * 3 Versions are needed in order to see which [[button]] opens which door. | ||
=== Required Feedback === | === Required Feedback === | ||
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[[Button]], [[Sentry]] | [[Button]], [[Sentry]] | ||
− | [[Category: | + | [[Category:Prepared]] |
Revision as of 12:19, 6 May 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Block the player from entering parts of the level.
- Can be opened through buttons.
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player has to open doors in order to progress from level to level and even within one level.
- The doors will shut, if the player gets seen by a Sentry.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Door functions:
- The door needs to close when the player is seen by a Sentry.
- The door needs to open when the button connected to it is active.
Visuals:
- 3 Versions are needed in order to see which button opens which door.
Required Feedback
What feedback does the designed feature need to function?
VFX
- dust clouds
Animations
- opening/closing animation
Sound
- opening/closing sound
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?