Difference between revisions of "Doors"
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''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
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[[Category:InConcept]] | [[Category:InConcept]] |
Revision as of 11:14, 22 April 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Block the player from entering parts of the level.
- Can be opened through "buttons".
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The player has to open doors in order to progress from level to level and even within one level.
- The doors will shut, if the player gets seen by a Sentry.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Door functions:
- The door needs to close when the player is seen by a Sentry.
- The door needs to open when the opening mechanism connected to it is active.
Required Feedback
What feedback does the designed feature need to function?
VFX
Animations
- opening/closing animation
Sound
- opening/closing sound
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?