Difference between revisions of "Doors"

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* The door needs to close when the player is seen by a [[Sentry]].
 
* The door needs to close when the player is seen by a [[Sentry]].
 
* The door needs to open when the [[button]] connected to it is active.
 
* The door needs to open when the [[button]] connected to it is active.
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==== Visuals: ====
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* 3 Versions are needed in order to see which [[button]] opens which door.
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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[[Button]], [[Sentry]]
 
[[Button]], [[Sentry]]
[[Category:InConcept]]
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[[Category:Prepared]]

Revision as of 12:19, 6 May 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Block the player from entering parts of the level.
  • Can be opened through buttons.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The player has to open doors in order to progress from level to level and even within one level.
  • The doors will shut, if the player gets seen by a Sentry.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Door functions:

  • The door needs to close when the player is seen by a Sentry.
  • The door needs to open when the button connected to it is active.

Visuals:

  • 3 Versions are needed in order to see which button opens which door.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • dust clouds

Animations

  • opening/closing animation

Sound

  • opening/closing sound

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?

Button, Sentry