Difference between revisions of "Button"
Jump to navigation
Jump to search
m |
(→Idea: Sentry de/activation added) |
||
Line 4: | Line 4: | ||
* Open associated [[doors]] | * Open associated [[doors]] | ||
+ | * De/ activate [[Sentry|Sentrys]] | ||
* Clearly different from floor around it | * Clearly different from floor around it | ||
Line 11: | Line 12: | ||
* The only way for the Player to open [[doors]] | * The only way for the Player to open [[doors]] | ||
* It needs to be within one Tile (1D 1W). | * It needs to be within one Tile (1D 1W). | ||
− | * The height must me very little but big enough to see a difference | + | * The height must me very little but big enough to see a difference in activation states. |
=== Refrences === | === Refrences === | ||
Line 37: | Line 38: | ||
* Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]] | * Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]] | ||
* Buttons get deactivated when a [[Sentry]] notices the Player. | * Buttons get deactivated when a [[Sentry]] notices the Player. | ||
+ | * Button can activate specific [[Sentry|Sentrys]]. | ||
==== Secondarys: ==== | ==== Secondarys: ==== | ||
* The Buttons need do be pushed down when active and move back up when deactivated. | * The Buttons need do be pushed down when active and move back up when deactivated. | ||
− | * Through different designs ( | + | * Through different designs (1 per [[Doors|door]] variant, 1 for [[Sentry]]) easily associated with corresponding [[doors]]. |
=== Required Feedback === | === Required Feedback === | ||
Line 53: | Line 55: | ||
==== Animations ==== | ==== Animations ==== | ||
− | * Pushing down in to the ground when active | + | * Pushing down in to the ground when active (together with Object on it if possible) |
− | * Coming back up when deactivated | + | * Coming back up when deactivated (together with Object on it if possible) |
==== Sound ==== | ==== Sound ==== | ||
Line 64: | Line 66: | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * Association with [[doors]] | + | * Toggle button or hold button option |
+ | * Association with [[doors]] | ||
+ | * Association with [[Sentry|Sentrys]] | ||
=== Dependencies === | === Dependencies === | ||
− | [[Doors]] | + | [[Doors]], [[Sentry]], [[Movement]] |
[[Category:Prepared]] | [[Category:Prepared]] |
Revision as of 12:57, 7 May 2021
Idea
What is my general idea for the feature? ("Tldr!")
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The only way for the Player to open doors
- It needs to be within one Tile (1D 1W).
- The height must me very little but big enough to see a difference in activation states.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Funktion:
- Player can walk on Buttons to activate it and thus open doors.
- Player can move Moveables on Buttons to activate it and thus open doors.
- Buttons get deactivated when a Sentry notices the Player.
- Button can activate specific Sentrys.
Secondarys:
- The Buttons need do be pushed down when active and move back up when deactivated.
- Through different designs (1 per door variant, 1 for Sentry) easily associated with corresponding doors.
Required Feedback
What feedback does the designed feature need to function?
VFX
- small dust clouds when activated ( needs to be discussed )
- small sparks when deactivated ( needs to be discussed )
Animations
- Pushing down in to the ground when active (together with Object on it if possible)
- Coming back up when deactivated (together with Object on it if possible)
Sound
- Button press sound
- Button deactivate sound (move up)
Variables
What Variables do I, as the Designer, need to balance this feature?