Difference between revisions of "Obstacles Basic"

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(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...")
 
(from ToDo to prepared)
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Have an easily usable template for Xp-cards
+
* Objects that keep the player from moving somewhere (leaving the level etc.)
* Hav an example Xp-card regarding structure and content
 
* XP-Cards should be formatted in a way that information can be found quickly and efficiently
 
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
 
''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Designers should be able to check their xp-cards by themselves  
+
* Different sized objects that can block paths.
* Reduce workload from the lead and give more autonomy to the designers
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* Those objects can be walls, columns, doorways and more.
  
 
=== Refrences ===
 
=== Refrences ===
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==== First: ====
 
==== First: ====
  
* The idea behind the feature
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* The basic obstacles block everything (the [[player]], [[moveables]], [[Sentry|sentrys]])
* Intention and Requirements of the feature
 
* Context needed to understand the design  
 
 
 
==== Second: ====
 
 
 
* Necessary References
 
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
+
*  
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
*  
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
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* Sound when walking against immovable object (already in [[movement]])
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
*  
  
 
=== Dependencies ===
 
=== Dependencies ===
 
''On what other features is this feature rely on?''
 
''On what other features is this feature rely on?''
  
[[Link to Dependencies]]
+
[[Category:Prepared]]
[[Category:ToDo]]
 

Revision as of 15:01, 15 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Objects that keep the player from moving somewhere (leaving the level etc.)

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Different sized objects that can block paths.
  • Those objects can be walls, columns, doorways and more.

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

First:

Required Feedback

What feedback does the designed feature need to function?

VFX

Animations

Sound

  • Sound when walking against immovable object (already in movement)

Variables

What Variables do I, as the Designer, need to balance this feature?

Dependencies

On what other features is this feature rely on?