Difference between revisions of "Button"

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* Open associated [[doors]]
 
* Open associated [[doors]]
* Clearly different from floor around it
+
* De/ activate [[Sentry|Sentrys]]
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
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* The only way for the Player to open [[doors]]
 
* The only way for the Player to open [[doors]]
 +
* The player has to activate all Buttons associated with a Door to open it.
 
* It needs to be within one Tile (1D 1W).
 
* It needs to be within one Tile (1D 1W).
* The height must me very little but big enough to see a difference when activated.
+
* The height must me very little but big enough to see a difference in activation states.
 +
* Clearly different from floor around it
  
 
=== Refrences ===
 
=== Refrences ===
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* Player can walk on Buttons to activate it and thus open [[Doors|doors.]]
 
* Player can walk on Buttons to activate it and thus open [[Doors|doors.]]
 
* Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]]
 
* Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]]
* Buttons get deactivated when a [[Sentry]] notices the Player.
+
* Button can activate specific [[Sentry|Sentrys]].
  
 
==== Secondarys: ====
 
==== Secondarys: ====
  
* The Buttons need do be pushed down when active and move back up when deactivated.
+
* Recoloring for easily association with corresponding [[doors]] is needed.
* Through different designs (min 3) easily associated with corresponding [[doors]].
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== Animations ====
 
==== Animations ====
  
* Pushing down in to the ground when active
+
* Pushing down in to the ground when active (together with Object on it if possible)
* Coming back up when deactivated
+
* Coming back up when deactivated (together with Object on it if possible)
  
 
==== Sound ====
 
==== Sound ====
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''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* Association with [[doors]]  
+
* Toggle button or hold button option
 +
* Association with [[doors]]
 +
* Association with [[Sentry|Sentrys]]
  
 
=== Dependencies ===
 
=== Dependencies ===
[[Doors]]
+
[[Doors]], [[Sentry]], [[Movement]]
[[Category:Prepared]]
+
[[Category:Done]]

Latest revision as of 14:26, 14 July 2021

Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The only way for the Player to open doors
  • The player has to activate all Buttons associated with a Door to open it.
  • It needs to be within one Tile (1D 1W).
  • The height must me very little but big enough to see a difference in activation states.
  • Clearly different from floor around it

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • Player can walk on Buttons to activate it and thus open doors.
  • Player can move Moveables on Buttons to activate it and thus open doors.
  • Button can activate specific Sentrys.

Secondarys:

  • Recoloring for easily association with corresponding doors is needed.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • small dust clouds when activated ( needs to be discussed )
  • small sparks when deactivated ( needs to be discussed )

Animations

  • Pushing down in to the ground when active (together with Object on it if possible)
  • Coming back up when deactivated (together with Object on it if possible)

Sound

  • Button press sound
  • Button deactivate sound (move up)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Toggle button or hold button option
  • Association with doors
  • Association with Sentrys

Dependencies

Doors, Sentry, Movement