Difference between revisions of "Obstacles Basic"
Jump to navigation
Jump to search
(Created page with "Category:Feature === Idea === ''What is my general idea for the feature? ("Tldr!")'' * Have an easily usable template for Xp-cards * Hav an example Xp-card regarding st...") |
|||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
''What is my general idea for the feature? ("Tldr!")'' | ''What is my general idea for the feature? ("Tldr!")'' | ||
− | * | + | * Objects that keep the player from moving somewhere (leaving the level etc.) |
− | |||
− | |||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
''What am I trying to achieve with the idea and what are my constraints?'' | ''What am I trying to achieve with the idea and what are my constraints?'' | ||
− | * | + | * Different sized objects that can block paths. |
− | * | + | * Those objects can be walls, columns, doorways and more. |
=== Refrences === | === Refrences === | ||
Line 34: | Line 32: | ||
==== First: ==== | ==== First: ==== | ||
− | * The | + | * The basic obstacles block everything (the [[player]], [[moveables]], [[Sentry|sentrys]]) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Required Feedback === | === Required Feedback === | ||
Line 54: | Line 39: | ||
==== VFX ==== | ==== VFX ==== | ||
− | * | + | * |
==== Animations ==== | ==== Animations ==== | ||
− | * | + | * |
==== Sound ==== | ==== Sound ==== | ||
− | * | + | * Sound when walking against immovable object (already in [[movement]]) |
=== Variables === | === Variables === | ||
''What Variables do I, as the Designer, need to balance this feature?'' | ''What Variables do I, as the Designer, need to balance this feature?'' | ||
− | * | + | * |
=== Dependencies === | === Dependencies === | ||
''On what other features is this feature rely on?'' | ''On what other features is this feature rely on?'' | ||
− | + | [[Category:Done]] | |
− | |||
− | [[Category: |
Latest revision as of 09:26, 16 June 2021
Idea
What is my general idea for the feature? ("Tldr!")
- Objects that keep the player from moving somewhere (leaving the level etc.)
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- Different sized objects that can block paths.
- Those objects can be walls, columns, doorways and more.
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
First:
Required Feedback
What feedback does the designed feature need to function?
VFX
Animations
Sound
- Sound when walking against immovable object (already in movement)
Variables
What Variables do I, as the Designer, need to balance this feature?
Dependencies
On what other features is this feature rely on?