Difference between revisions of "Button"

From Project Wiki
Jump to navigation Jump to search
m
 
(4 intermediate revisions by 2 users not shown)
Line 4: Line 4:
  
 
* Open associated [[doors]]
 
* Open associated [[doors]]
* Clearly different from floor around it
+
* De/ activate [[Sentry|Sentrys]]
  
 
=== Intention / Requirements: ===
 
=== Intention / Requirements: ===
Line 10: Line 10:
  
 
* The only way for the Player to open [[doors]]
 
* The only way for the Player to open [[doors]]
 +
* The player has to activate all Buttons associated with a Door to open it.
 
* It needs to be within one Tile (1D 1W).
 
* It needs to be within one Tile (1D 1W).
* The height must me very little but big enough to see a difference when activated.
+
* The height must me very little but big enough to see a difference in activation states.
 +
* Clearly different from floor around it
  
 
=== Refrences ===
 
=== Refrences ===
Line 32: Line 34:
 
''What is my specific design for the feature?''  
 
''What is my specific design for the feature?''  
  
==== First: ====
+
==== Funktion: ====
  
* The idea behind the feature
+
* Player can walk on Buttons to activate it and thus open [[Doors|doors.]]
* Intention and Requirements of the feature
+
* Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]]
* Context needed to understand the design  
+
* Button can activate specific [[Sentry|Sentrys]].
  
==== Second: ====
+
==== Secondarys: ====
  
* Necessary References
+
* Recoloring for easily association with corresponding [[doors]] is needed.
* The feature design
 
* Feedback needed for the design to work
 
 
 
==== Finally: ====
 
 
 
* Dependency-Links to other features
 
* Variables, needed to balance the feature design
 
  
 
=== Required Feedback ===
 
=== Required Feedback ===
Line 54: Line 49:
 
==== VFX ====
 
==== VFX ====
  
* Feedback 1 - Short description how it should look/sound/work
+
* small dust clouds when activated ( needs to be discussed )
 +
* small sparks when deactivated ( needs to be discussed )
  
 
==== Animations ====
 
==== Animations ====
  
* Feedback 2 - Short description how it should look/sound/work
+
* Pushing down in to the ground when active (together with Object on it if possible)
 +
* Coming back up when deactivated (together with Object on it if possible)
  
 
==== Sound ====
 
==== Sound ====
  
* Feedback 3 - Short description how it should look/sound/work
+
* Button press sound  
 +
* Button deactivate sound (move up)
  
 
=== Variables ===
 
=== Variables ===
 
''What Variables do I, as the Designer, need to balance this feature?''  
 
''What Variables do I, as the Designer, need to balance this feature?''  
  
* variableName - what the variable does
+
* Toggle button or hold button option
 +
* Association with [[doors]]
 +
* Association with [[Sentry|Sentrys]]
  
 
=== Dependencies ===
 
=== Dependencies ===
''On what other features is this feature rely on?''
+
[[Doors]], [[Sentry]], [[Movement]]
 
+
[[Category:Done]]
[[Link to Dependencies]]
 
[[Category:ToDo]]
 

Latest revision as of 14:26, 14 July 2021

Idea

What is my general idea for the feature? ("Tldr!")

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • The only way for the Player to open doors
  • The player has to activate all Buttons associated with a Door to open it.
  • It needs to be within one Tile (1D 1W).
  • The height must me very little but big enough to see a difference in activation states.
  • Clearly different from floor around it

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Funktion:

  • Player can walk on Buttons to activate it and thus open doors.
  • Player can move Moveables on Buttons to activate it and thus open doors.
  • Button can activate specific Sentrys.

Secondarys:

  • Recoloring for easily association with corresponding doors is needed.

Required Feedback

What feedback does the designed feature need to function?

VFX

  • small dust clouds when activated ( needs to be discussed )
  • small sparks when deactivated ( needs to be discussed )

Animations

  • Pushing down in to the ground when active (together with Object on it if possible)
  • Coming back up when deactivated (together with Object on it if possible)

Sound

  • Button press sound
  • Button deactivate sound (move up)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Toggle button or hold button option
  • Association with doors
  • Association with Sentrys

Dependencies

Doors, Sentry, Movement