Difference between revisions of "Sentry"

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(added Links / added Sentry- Button interaction)
 
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''What is my general idea for the feature? ("Tldr!")''  
 
''What is my general idea for the feature? ("Tldr!")''  
  
* Statue like structure that can see in a straight line.
+
* Statue like structure that spits water in a straight line (sight).
 
* The only antagonistic part of the [[Levels]].
 
* The only antagonistic part of the [[Levels]].
  
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''What am I trying to achieve with the idea and what are my constraints?''
 
''What am I trying to achieve with the idea and what are my constraints?''
  
* Beeing seen by a Sentry will deactivate all active [[Button|buttons]] (closing [[doors]] in the process)
+
* Beeing hit by a Sentry will extinguish the [[Player|players]] Headflame.
* Sentry sight in 2 modes ( constant sight, rythmic sight )
+
* Sentry "sight" in 2 modes ( constant sight, rythmic sight )
 
* Size is the same as [[Player]] (2H1D1W)
 
* Size is the same as [[Player]] (2H1D1W)
* Vision (eyes or sth. similar) needs to be at 1.5H  
+
* Source of water (mouth for example) needs to be at 1.5H
 
* One type of Sentry will be alble to be de/activated through pressing a [[button]].
 
* One type of Sentry will be alble to be de/activated through pressing a [[button]].
* 3 Versions of Sentrys are minimum (1 per vision mode and one deactivateable)
+
* 3 Versions (low budget = recolor) of Sentrys are minimum (1 per vision mode and one deactivateable)
  
 
=== Refrences ===
 
=== Refrences ===
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* The line of sight will end at the first object it hits.
 
* The line of sight will end at the first object it hits.
 
* The line of sight will shorten to the point where a [[Moveables|Moveable]] is moved in its way.
 
* The line of sight will shorten to the point where a [[Moveables|Moveable]] is moved in its way.
* When the Player crosses the line of sight all [[doors]] will close and [[Button|buttons]] will deactivate.
+
* When the [[Player]] gets hit by the sentrys beam the Headflame will go out.
* Line of sight is at 1.5 height (1.5H ) so every 2H object will be hit but smaller objects will not.  
+
* Line of sight is at 1.5 height (1.5H ) so every 2H object will be hit but 1H objects will not.
 
*  
 
*  
 
* Deactivation through [[Button|buttons]] will be possible for a specific type of sentry.
 
* Deactivation through [[Button|buttons]] will be possible for a specific type of sentry.
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==== Visual: ====
 
==== Visual: ====
  
* As long as there is a specific point at 1.5H where the line of sight will originate it can be anything that fits the setting (expl. a jewl).
+
* As long as there is a specific point at 1.5H where the water will originate it can be anything that fits the setting (expl. mouth, vase).
  
 
=== Required Feedback ===
 
=== Required Feedback ===
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==== VFX ====
 
==== VFX ====
  
* The origin of the line of sight should glow (light properties tbd.)
+
* The water beam (light properties tbd.)
  
 
==== Animations ====
 
==== Animations ====
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==== Sound ====
 
==== Sound ====
  
* low indication sound when statue is active (seeing)
+
* low indication sound when statue is active (shooting water)
  
 
=== Variables ===
 
=== Variables ===
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=== Dependencies ===
 
=== Dependencies ===
[[Player]], [[Moveables|Movables]], [[Doors]], [[Button|Buttons]]
+
[[Player]], [[Moveables|Movables]], [[Doors]], [[Button|Buttons]], [[Movement]]
[[Category:InConcept]]
+
[[Category:Done]]

Latest revision as of 18:02, 2 June 2021

Idea

What is my general idea for the feature? ("Tldr!")

  • Statue like structure that spits water in a straight line (sight).
  • The only antagonistic part of the Levels.

Intention / Requirements:

What am I trying to achieve with the idea and what are my constraints?

  • Beeing hit by a Sentry will extinguish the players Headflame.
  • Sentry "sight" in 2 modes ( constant sight, rythmic sight )
  • Size is the same as Player (2H1D1W)
  • Source of water (mouth for example) needs to be at 1.5H
  • One type of Sentry will be alble to be de/activated through pressing a button.
  • 3 Versions (low budget = recolor) of Sentrys are minimum (1 per vision mode and one deactivateable)

Refrences

The Refereces (if available).

Game Mechanic Descriptions
EXAMPLE GAME Example Mechanic from that game with link What Part do I reference from the mechanic in the referenced game

Design

What is my specific design for the feature?

Line of sight mechanics:

  • The line of sight will end at the first object it hits.
  • The line of sight will shorten to the point where a Moveable is moved in its way.
  • When the Player gets hit by the sentrys beam the Headflame will go out.
  • Line of sight is at 1.5 height (1.5H ) so every 2H object will be hit but 1H objects will not.
  • Deactivation through buttons will be possible for a specific type of sentry.

Visual:

  • As long as there is a specific point at 1.5H where the water will originate it can be anything that fits the setting (expl. mouth, vase).

Required Feedback

What feedback does the designed feature need to function?

VFX

  • The water beam (light properties tbd.)

Animations

Sound

  • low indication sound when statue is active (shooting water)

Variables

What Variables do I, as the Designer, need to balance this feature?

  • Sentry sight interval (settings for activation rythm)
  • De/activation through buttons.

Dependencies

Player, Movables, Doors, Buttons, Movement