Difference between revisions of "Button"
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(→Idea: Sentry de/activation added) |
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* Open associated [[doors]] | * Open associated [[doors]] | ||
* De/ activate [[Sentry|Sentrys]] | * De/ activate [[Sentry|Sentrys]] | ||
− | |||
=== Intention / Requirements: === | === Intention / Requirements: === | ||
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* The only way for the Player to open [[doors]] | * The only way for the Player to open [[doors]] | ||
+ | * The player has to activate all Buttons associated with a Door to open it. | ||
* It needs to be within one Tile (1D 1W). | * It needs to be within one Tile (1D 1W). | ||
* The height must me very little but big enough to see a difference in activation states. | * The height must me very little but big enough to see a difference in activation states. | ||
+ | * Clearly different from floor around it | ||
=== Refrences === | === Refrences === | ||
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* Player can walk on Buttons to activate it and thus open [[Doors|doors.]] | * Player can walk on Buttons to activate it and thus open [[Doors|doors.]] | ||
* Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]] | * Player can move [[Moveables]] on Buttons to activate it and thus open [[Doors|doors.]] | ||
− | |||
* Button can activate specific [[Sentry|Sentrys]]. | * Button can activate specific [[Sentry|Sentrys]]. | ||
==== Secondarys: ==== | ==== Secondarys: ==== | ||
− | * | + | * Recoloring for easily association with corresponding [[doors]] is needed. |
− | |||
=== Required Feedback === | === Required Feedback === | ||
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=== Dependencies === | === Dependencies === | ||
[[Doors]], [[Sentry]], [[Movement]] | [[Doors]], [[Sentry]], [[Movement]] | ||
− | [[Category: | + | [[Category:Done]] |
Latest revision as of 14:26, 14 July 2021
Idea
What is my general idea for the feature? ("Tldr!")
Intention / Requirements:
What am I trying to achieve with the idea and what are my constraints?
- The only way for the Player to open doors
- The player has to activate all Buttons associated with a Door to open it.
- It needs to be within one Tile (1D 1W).
- The height must me very little but big enough to see a difference in activation states.
- Clearly different from floor around it
Refrences
The Refereces (if available).
Game | Mechanic | Descriptions |
EXAMPLE GAME | Example Mechanic from that game with link | What Part do I reference from the mechanic in the referenced game |
Design
What is my specific design for the feature?
Funktion:
- Player can walk on Buttons to activate it and thus open doors.
- Player can move Moveables on Buttons to activate it and thus open doors.
- Button can activate specific Sentrys.
Secondarys:
- Recoloring for easily association with corresponding doors is needed.
Required Feedback
What feedback does the designed feature need to function?
VFX
- small dust clouds when activated ( needs to be discussed )
- small sparks when deactivated ( needs to be discussed )
Animations
- Pushing down in to the ground when active (together with Object on it if possible)
- Coming back up when deactivated (together with Object on it if possible)
Sound
- Button press sound
- Button deactivate sound (move up)
Variables
What Variables do I, as the Designer, need to balance this feature?